PBS Newshour 8/10/2010
PBS Newshour 8/11/2010
Computers, Windows, PC Games, Security, Linux Ubuntu News, Internet
Google and Verizon on Monday introduced a proposal for how Internet service should be regulated — and were immediately criticized by groups that favor keeping the network as open as possible.
According to the proposal, Internet service providers would not be able to block producers of online content or offer them a paid “fast lane.” It says the Federal Communications Commission should have the authority to stop or fine any rule-breakers.
The proposal, however, carves out exceptions for Internet access over cellphone networks, and for potential new services that broadband providers could offer. In a joint blog post, the companies said these could include things like health care monitoring, “advanced educational services, or new entertainment and gaming options.”
The two companies are hoping to influence regulators and lawmakers in the debate over a principle known as net neutrality, which holds that Internet users should have equal access to all types of information online.
This principle is crucial for consumers and for fostering innovation among Internet entrepreneurs, Eric E. Schmidt, Google’s chief executive, said in a call with reporters. “The next two people in a garage really do need an open Internet,” he said.
But some proponents of net neutrality say that by excluding wireless and other online services, Google and Verizon are creating a loophole that could allow carriers to circumvent regulation meant to ensure openness.
The plan “creates an Internet for the haves and an Internet for the have-nots,” said Andrew Jay Schwartzman, senior vice president and policy director at the Media Access Project, an advocacy group in Washington and a member, along with Google, of the Open Internet Coalition. “It may make some services unaffordable for consumers and access to those services unavailable to new start-ups.”
Ivan Seidenberg, chief executive of Verizon, said the proposal excluded cellphone networks because the companies were “concerned about the imposition of too many rules” that could slow the growth of the wireless Web.
In a match that pitted video game players against the best known computer program designed for the task, the gamers outperformed the software in figuring out how 10 proteins fold into their three-dimensional configurations.
Proteins are essentially biological nano-machines that carry out myriad functions in the body, and biologists have long sought to understand how the long chains of amino acids that make up each protein fold into their specific configurations.
In May 2008, researchers at the University of Washington made a protein-folding video game called Foldit freely available via the Internet. The game, which was competitive and offered the puzzle-solving qualities of a game like Rubik’s Cube, quickly attracted a dedicated following of thousands of players.
The success of the Foldit players, the researchers report in this week’s issue of Nature, shows that nonscientists can collaborate to develop new strategies and algorithms that are distinct from traditional software solutions to the challenge of protein folding.
The researchers took pains to credit the volunteers who competed at Foldit in the last two years, listing “Foldit players” at the end of the report’s author list and noting that more than 57,000 players “contributed extensively through their feedback and gameplay.”
Zoran Popovic, a computer scientist at the University of Washington who was a lead author of the paper, said, “If things go according to plan, not too long from now, such massive author lists should be commonplace.” Foldit begins with a series of tutorials in which the player controls proteinlike structures on a computer display. In the game, as structures are modified, a score is calculated based on how well the protein is folded. Players are given a set of controls that let them do things like “shake,” “wiggle” and “rebuild” to reshape the backbone and the amino acid side shapes of a specific protein into a more efficient structure.
A list of top scores for each puzzle is posted so that players can compare their results. Players may also collaborate in teams, tracking progress on a separate list of group scores.
The protein-folding problem can be solved by computers using statistical and related software algorithms, but it takes an immense amount of processing power.
“The problem is that these proteins are far, far more complex than a robotic arm, and can ‘fold’ in time frames measured in billionths of a second,” Duke Ferris, founder of the GameRevolution Web site, wrote recently. “It’s like trying to solve a million-sided Rubik’s Cube while it also spins at 10,000 r.p.m. And that’s for just one ‘fold.’ ”
In a comparison involving 10 separate protein-folding puzzles, video game players matched the results generated by software solutions in three of the puzzles, outperformed them in five cases and found significantly better solutions in two others, according to the scientists.
In addition to the acuity of human pattern-recognition skills, the researchers noted that players outperformed the best software tools in other ways as well, writing: “Humans use a much more varied range of exploration methods than computers. Different players use different move sequences, both according to the puzzle type and throughout the duration of a puzzle.”
The Foldit project was inspired by the volunteers who were contributing the downtime on their home computers to power a protein-folding program called Rosetta@home. The computer donors could see the progress of the program on their screens, and they began to note inefficiencies in the software’s folding approach. That led the scientists to look for ways to systematically harness the skills of the human volunteers.
The past several years have seen a steady drumbeat of negative prognostications for PC gaming, both as a creative medium and as a viable business. High-profile releases were steered to living room consoles, with perfunctory PC ports at best, and messy DRM and hardware incompatibility made many of the remaining PC games more trouble than they were worth.
Magazines such as Computer Gaming World shut down (after an embarrassing sponsored name change to Games for Windows Magazine) and the only bright spot seemed to be the online multiplayer game World of Warcraft--even if other MMO entries found it hard to bottle that lightning twice.
No one was more at the forefront playing Taps for PC gaming than myself, having gone from a cheerleading booster to sober realist in the space of a few short years.
Yet, for the first time in a long time, I find myself much more interested in what's going on the PC side of the video game industry than the console side. My office and home laptops are suddenly buzzing with new and upcoming games, including StarCraft II, Civilization V, and OnLive's various streaming-game offerings--whereas this year's big list of holiday season console releases elicits a shrug at best, filled by the annual installments of mass-market cash cows. How did this potential reversal of fortune take place?
First, the companies that make PC games and the consumers who play them all seemingly decided it was OK to stretch the boundaries and leave their respective comfort zones. The seeds were planted over the past few years as game publishers opened the door to new ways to distribute their wares, losing the most frustrating parts of the DRM equation with services such as Steam and Battle.net (say what you will about online authentication, it works a lot better than discs, especially for those of us who like to install games on multiple PCs).
The next step was online stores like Good Old Games that offer classic games for less than $10, completely DRM-free. It's amazing how much goodwill one can build up by not treating customers like criminals.
Third, we opened the doors to new kinds of games, most notably Facebook and other social media games. These may not be what classic Quake-playing twitch jockeys were asking for, but games such as FarmVille and FrontierVille have brought tens of millions of new gamers into the PC-gaming fold. To say these aren't "real" games sounds an awful lot like the late Mitch Miller complaining that rock 'n' roll wasn't real music.
Finally, we largely eliminated the PC-gaming hardware arms race. It's no longer a point of pride to brag about how much your customers will need to spend on their computer rigs to even barely run your game.
StarCraft II is a great example of many of these lessons. The long-awaited sequel looks great on a high-end PC, but also will run easily on a wide range of systems, and even Apple's basic integrated graphics 13-inch MacBook. Installation is as easy as downloading a client software package or using a DVD, but once your game is registered, you don't need a disc, and you can reinstall the game anywhere. I'll also add, as someone who never played the original StarCraft (heresy, I know), the game is surprisingly easy to pick up, and a lot of fun for casual multiplayer matches between friends.
Civilization V (releasing September 21) is another example that works under the new PC-gaming paradigm. More than in previous installments, there's a real emphasis on hand-holding new players as needed, while not dumbing down the experience for anyone else. Using the online service Steam as a distribution channel is also key; I can especially see Civ V players wanting to have the game at home, and them maybe installing it on a work laptop when traveling. Like StarCraft II, the game is also very flexible with hardware requirements, and I got a prerelease version to run well on systems as basic as an 11-inch high-end Netbook with integrated graphics and AMD's dual-core Neo processor.
We've written several times about the new online gaming service OnLive. Though still in an extended beta period, the high-concept idea is that A-list PC games are rendered remotely on server farms while you play, and the actual gameplay footage is beamed back to you in real time. It sounds far-fetched, and I was highly skeptical of the entire concept. But in our hands-on tests, it let us play all sorts of current games on nearly any laptop, including Netbooks. The fact that anyone can hypothetically play even the most hardware-intensive PC game is a great equalizer, and shouldn't be underestimated as a potential entry point for new gamers.
However, there's one formerly big part of the PC-gaming universe that won't be making a comeback, and that's the classic first-person shooter. Case in point: the last major PC-only shooter that generated a lot of buzz was Crysis, a game specifically designed to show off your expensive high-end gaming hardware. A few years later, the big-budget sequel is being pitched almost exclusively as a console game. Sure, there will also be a PC version of Crysis 2, but that's not the development focus any more. Doom, Wolfenstein, Quake, and others were the driving force behind PC gaming for many years, but in this new PC gaming renaissance, they're not getting invited along for the ride.
Update: I'm apparently not alone in my rediscovered appreciation for PC gaming, Kotaku.com says, "Love it or hate it, PC gaming seems to be having a great year."
The latest panic in desktop-Linux-land was that Dell would no longer be selling Ubuntu pre-installed on laptops and netbooks. Alas, for those who love drama, it wasn't true. In fact, Dell is expanding its Ubuntu desktop offerings.At present via the DELL link, they offer Ubuntu v9.04 on Laptops (only choice via Customize), v10.4 on Desktops. If you want v10.4 on their Laptop, you should use phone ordering. We use DELL systems at work and there is usually wider customization via phone than WEB.
Gerry Carr the marketing manager for Canonical, the company behind Ubuntu, told me that the stories that Dell will no longer be offering Ubuntu pre-installed on its hardware were "NOT true." Now, Anne Camden, a Dell PR manager, tells me that far from moving away from Ubuntu Linux, Dell is offering more Ubuntu choices than ever.
Canonical, the company behind Ubuntu, has always had many user and developer fans. Enterprise business fans? Not so much. Canonical hopes to change that with today's, July 21, launch of a virtual appliance of IBM's DB2 Express-C software running on the Ubuntu cloud computing platform, in private and public cloud configurations. The company also announced that IBM has validated the full version of DB2 software on Ubuntu 10.04.
This is all part of Canonical's plan to make Ubuntu just as much of an enterprise business player as Novell or Red Hat. Quietly Ubuntu has already, according to the company, "become one of the most popular guest operating systems on cloud services like Rackspace and Amazon EC2. Increasingly, it is also being deployed as the host cloud infrastructure layer by private organizations and ISPs. IBM DB2 Express-C software will be available however Ubuntu is deployed on a cloud."
If you don't trust the public clouds, you can use Ubuntu Enterprise Cloud. This combines Ubuntu 10.04 with the open-source Eucalyptus cloud software so creating your own cloud requires little more than plugging in USB-sticks and running installation routines on your existing servers.
Enterprise content management vendor Alfresco, has been certified to work on the Ubuntu stack. The company's Enterprise Edition 3.3 is now certified on Ubuntu 10.04 LTS Server.
Ubuntu owner Canonical has been pushing the Linux distribution hard in the past few months so this move appears to support the growing acceptance of Ubuntu as an enterprise operating system.
"When we surveyed our customers about what future platforms to support, Ubuntu was the overwhelming choice," said Paul Hampton, Alfresco's director of product marketing.
For your own sake, focus on this column. Don’t think about your Facebook feed or your inbox. Don’t click on the ad above or the links to the right. Don’t even click on links within the column.
Failing to focus — succumbing to digital distraction — can make you lose your mind, fears Nicholas Carr, author of the much-discussed book “The Shallows.” At least, it can make you lose little parts of your mind. The Internet, Carr suspects, “is chipping away my capacity for concentration and contemplation.”
He’s not alone in his fears. Since his book came out there have been lots of ruminations — including one or two or three in The Times alone — on whether online technology is friend or foe, good for our brains or bad.
But maybe the terms of the debate — good for us or bad for us? — are a sign that we’re missing the point. Maybe the essential thing about technological evolution is that it’s not about us. Maybe it’s about something bigger than us — maybe something big and wonderful, maybe something big and spooky, but in any event something really, really big.
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Don’t let the title of Kelly’s book terrify you. He assures us that he doesn’t think technology is conscious — at least, not “at this point.” For now, he says, technology’s “mechanical wants are not carefully considered deliberations but rather leanings.”
So relax; apparently we have a few years before Keanu Reeves gets stuffed into a gooey pod by robotic overlords who use people as batteries. Still, it’s notable that, before Reeves played that role in “The Matrix,” the movie’s directors gave him a copy of Kelly’s earlier book, “Out of Control,” as preparation. And Kelly does say in “What Technology Wants” that technology is increasingly like “a very complex organism that often follows its own urges.”
The U.S. government is stepping up recruitment of engineers who can help wage cyberwar
Kyle Osborn does a good job impersonating a technical support rep. On a recent day in Southern California, the 19-year-old is working the phones, trying to persuade people on the other end to download malicious software.
In cybercrime circles, this is called "social engineering," and criminals use the tactics to circumvent companies' Internet security software by tricking employees to download harmful software or cough up passwords. Osborn doesn't look the part of a hacker, with his short blond hair, baby face, and glasses. Yet he's persuasive—after a few calls, he finds an employee who agrees to download malicious software that will open a door into the computer network and let Osborn break in.
In real life, Osborn isn't a cybercriminal; he's a student participating in a cyberdefense competition at California State Polytechnic University in Pomona, Calif., that drew about 65 students from Western colleges. The campus is situated on a former ranch east of Los Angeles. Horses and sheep still graze in the pastures.
I make no guarantee that any advice given on these pages will work as expected. There are just too many variables depending on Operator Systems and hardware configurations to give any advice that will always work.
Where possible, I will provide links to my source.
I have over 30yrs experience in electronics, computers, and software. I have served as an IT Technician. So I have created this blog to pass on my experience on these subjects.
Note that I do not have any Certifications nor degrees. All I know is from hands-on.
My experience in electronics comes from 22yrs in the Navy (retired) in Avionics, including as an instructor.
Note that I monitor the support forums under "Recommended Links."