Kingdom Come: Deliverance is a 2018 action role-playing video game developed by Warhorse Studios and published by Deep Silver for Microsoft Windows, PlayStation 4, and Xbox One. It is set in the medieval Kingdom of Bohemia, an Imperial State of the Holy Roman Empire, with a focus on historically accurate content.
The story takes place during a war in Bohemia in 1403, in the times of King Wenceslaus IV. On the orders of Hungarian King Sgismund, half-brother of Wenceslaus, Cuman mercenaries raid the mining village of Skalitz, a major source of silver. One of the survivors of the resulting massacre is Henry, the son of a blacksmith. Destitute and vengeful, Henry joins the service of Lord Radzig Kobyla, who leads a resistance movement against Sigismund's invasion. As Henry pursues justice for his murdered family, he becomes involved in an effort to restore Bohemia's rightful king and Sigismund's half-brother, Wenceslaus IV, to the throne. The game features branching quest lines, an open world environment, and period-accurate weapons, clothing, combat techniques, and architecture (recreated with the assistance of architects and historians), which encourages immersive gameplay. - Wikipedia
I just completed my first full game play-through and found this is an outstanding RPG game. Especially with the Developer Mode enabled (more later).
A Before You Buy look:
Gameplay
Kingdom Come: Deliverance is an action role-playing game set in an open-world environment and played from a first-person perspective. It utilizes a classless role-playing system, allowing the player to customize their skills to take on roles such as warrior, bard, thief, or a hybrid of these. Abilities and stats grow depending on what the player does and says through branched dialogue trees. During conversations, the time a player takes to make a decision is limited and has an effect on their relationships with others. Reputation is based on player choices and therefore can bring consequences.
Character bodies and faces are created through the combination of multiple, individual pieces with finishing touches. The clothing system features 16 item slots and items on many areas of the body that can be layered. For example, a heavily armored knight may on his upper body wear a Gambeson, followed by mail and plate amour, with a Tabard or Surcoat over top, for a total of four clothing items in the chest slots. Each clothing type provides different levels of protection against different types of weapons. Clothing also gets progressively more worn, dirty, or bloody through use, affecting the character's appearance. The player is able to use a variety of weapons, including swords, knives, axes, hammers, and bows. Horses are featured heavily in the game, and are designed to act with their own AI while under the player's control, moving or jumping to avoid small obstacles or dangers. The player can also fight from horseback and use their steed to carry items if they need additional inventory space, but warhorses are also competent combatants with their own AI. Steeds come with five slots for armor and attachments.
Character bodies and faces are created through the combination of multiple, individual pieces with finishing touches. The clothing system features 16 item slots and items on many areas of the body that can be layered. For example, a heavily armored knight may on his upper body wear a Gambeson, followed by mail and plate amour, with a Tabard or Surcoat over top, for a total of four clothing items in the chest slots. Each clothing type provides different levels of protection against different types of weapons. Clothing also gets progressively more worn, dirty, or bloody through use, affecting the character's appearance. The player is able to use a variety of weapons, including swords, knives, axes, hammers, and bows. Horses are featured heavily in the game, and are designed to act with their own AI while under the player's control, moving or jumping to avoid small obstacles or dangers. The player can also fight from horseback and use their steed to carry items if they need additional inventory space, but warhorses are also competent combatants with their own AI. Steeds come with five slots for armor and attachments.
Kingdom Come: Deliverance also features a needs system which requires the player to sleep and eat in order to stay healthy. Equipment and clothing also degrade and require repair. Foodstuffs and other perishable items will spoil over time. The game uses skill/stat-based mini-games for many of these tasks, including weapon and armor repair, as well as for gathering new items by Picking Locks or Pockets, distilling alcohol, or creating medicines. The game uses long- and short-ranged weapons in combat which is based on a physics system using inverse kinematics to determine the reactions of both combatants based on the speed and weight of a blow. This system aims to add greater variety and realism to the combat, coupled with a variety of basic combat moves and combination moves, some of which can be unlocked by skill points. Different weapons have different characteristics, making them useful for different purposes. For example, a sword is a quick weapon for striking and parrying, but is not very effective against heavy armor.
Character bodies and faces are created through the combination of multiple, individual pieces with finishing touches. The clothing system features 16 item slots and items on many areas of the body that can be layered. For example, a heavily armored knight may on his upper body wear a Gambeson, followed by mail and Plate Amour, with a Tabard or Surcoat over top, for a total of four clothing items in the chest slots. Each clothing type provides different levels of protection against different types of weapons. Clothing also gets progressively more worn, dirty, or bloody through use, affecting the character's appearance. The player is able to use a variety of weapons, including Swords, Knives [aka Daggers for stealth kills], Axes, Hammers, and Bows. Horses are featured heavily in the game, and are designed to act with their own AI while under the player's control, moving or jumping to avoid small obstacles or dangers. The player can also fight from horseback and use their steed to carry items if they need additional inventory space, but warhorses are also competent combatants with their own AI. Steeds come with five slots [Inventory (transfers from player Inventory), Tack] for armor and attachments.
Quests are intended to be nonlinear, with multiple ways to complete objectives to allow multiple character types to be viable. The storyline features some large-scale events such as castle sieges and large battles. Every non-player character (NPC) has a daily routine, and every routine can be affected by the player. Characters are able to react to all player actions and adjust their routines to them. NPCs will report crimes to authorities, who will punish the player accordingly, either with a fine or time in jail. Crime will affect economics and people will get suspicious or aggressive after unresolved crimes. - Wikipedia
Quests & Tasks
Main Quests - These are the primary quests that need to be done to complete the game.
Side Quests - These are quest that MAY be need to complete a Main Quest in which case they automatically start, or are standalone quest that can be ignored.
Tasks - These need to be done as needed by a quest and are loaded automatically (steps in a sequence) and sometimes can be skipped.
Inventory/Player/Horse/Questlog/Map/Other Displays
Developer Mode - Cheats
The first thing is to go to Nexus Mods Kingdom Come: Deliverance cheat page (current version 1.3.5).
Highly, HIGHLY, suggest printing the full Install & Usage instructions.
Key cheat commands which are case sensitive (lower):
- cheat[Tab] will list all cheats
- Enter a cheat code followed by [space]?
- EXAMPLE: "cheat_add_item ?" (without quotes) will list any parameters required and examples.
Most useful codes:
- cheat_add_item id: string:{string} amount:# (# default = 1)
- Use will require an "id:" code for items, note example for "Saviour Schnapps" above. (see my PDF document list)
Another example using unique string: cheat_add_item id:torch amount:5 - This will add 5 troches to you Inventory, Weapon tab. Warning you need equip a torch when in a town or you are committing a crime.
- cheat_add_buff_immortal (no parameters) - This is the equivalent of God Mode and needs reset each game start.
- cheat_repair_all_items (no parameters) - Does what it says including spoiled food, you need to check you Inventory to re-equip repaired items.
- cheat_add_money amount:# - Where # = the amount of Groschen (name of money in game) x 0.1 (9000 = 900).
- cheat_teleport_horse (no parameters) - Will teleport your hose (AFTER you own one Pebbles) to your location IF he is on the map.
Most helpful game guide site Game Pressure.
CLOSING: For those who like RPG games this one is well worth playing.